Steven Hartland
Steven Hartland works in the game industry, where he created the first and most successful hybrid game-server scaler, software that powered some of the biggest titles on the planet by combining bare-metal infrastructure with public clouds. Over the years, he has helped host more games than many AAA studios, including the Battlefield series, Titanfall 2, Among Us, Fall Guys, and Apex Legends. He currently serves as VP of Engineering at Rocket Science, providing engineering services and consultancy to the gaming sector.
Steve regularly contributes to open-source projects, large and small. He was previously a FreeBSD kernel committer, working on everything from device drivers to the ZFS TRIM feature, a project his team sponsored.
He began using Go in 2013 (version 1.1), adopting it to replace an Apache CGI solution and deliver stable, cross-platform support on Windows, Linux, and FreeBSD for a consumer-facing game-server-hosting platform. Today, he chooses Go whenever he needs to build scalable backend services or cross-platform solutions.
- Al/ML
- CI/CD
- Developer productivity
- C/C Embedded
- C#
- C++
- Golang
- Groovy
- Java
- JavaScript
- Python
- TypeScript
- Consulting
- Product briefings
- Public speaking